Attaching a reference image to a canvas node no longer requires wiring an edge.
How — there's a new "+" at the end of the reference tray. Pick from your asset library; both your own canvases and team canvases are available. Whatever you pick is registered onto the current node, so later changes to the source canvas won't affect it.
One row, mixed freely
- Wired references and "+" references now live in the same row and can be interleaved in any order
- Drag to reorder — the
@Image1/@Image2numbers in your prompt follow along - The badge on each thumbnail is its number in the prompt; click a thumbnail to insert it
Works for first/last frame too
- A "+" reference can be the first frame or the last frame — whichever comes first is the first frame
- Badges now read "First Frame / Last Frame", and the one-click swap is still there
- For models that only accept a first frame, the second slot is greyed out with an explanation — your image is never silently dropped
The limit follows the model, and the dialog shows how many you can still add. Available in both image and video generation.