XinYu.
ナビゲーション
開発者
MCPCLI
言語
ニュース

更新履歴

リリースごとの改善を、新しい順に。

  1. XinYu AI が繁体字中国語と日本語に対応しました

    • サイトとキャンバスが 日本語 と 繁体字中国語 に対応しました。右上の言語メニューから切り替えられます。
    • 日本語のブラウザ、または台湾・香港・マカオの繁体字中国語のブラウザでは、初回アクセス時に自動でその言語で表示されます。
    • キャンバスのプレイリストの操作(分割 / 書き出し / ズーム)、「素材ライブラリに保存」ダイアログ、@ 参照メニューも、選んだ表示言語で表示されるようになりました。
  2. Canvas motion refresh: generating, failure notices and adding nodes

    • While generating: a new sparkle-and-sweep animation with elapsed time in the corner. When you regenerate, a blurred outline of the previous result stays visible, and the overlay fades out softly once the new one lands.
    • Failure notices: the full reason is shown — longer explanations scroll inside the box. Messages have been rewritten to say what happened and what to do next.
    • Adding nodes: when you add a node yourself (add menu, paste, dropping files and more), the dot grid lights up around it and ripples outward. It stays off when the canvas is zoomed far out or your system has Reduce Motion turned on.
    • Zoomed far out: generating nodes get a green outline and failed ones a red outline, so they are easy to spot.
    • Menus and dialogs: open and close with one consistent, lighter animation.
  3. Agent updates for longer tasks and retries

    • New Agent tasks start with a spending budget of 500 Xin Points and 120 minutes of active execution time. You will be asked before extending either limit, and progress is preserved when continuing.

    • Retries retain the images, audio and quoted text attached to your request, including when you switch models.

    • Failed Agent tasks receive a full refund of their Agent charge. Separately confirmed media generation remains billed per generation task.

    • Fixed cases where clicking Send stayed on Processing without submitting a task, and improved status updates after continuing a task.

    • More accurate completion status for storyboard batches. Continue creating in the same conversation by replying “continue” or requesting changes.

  4. Seedance 2.5 Draft mode: pick the shot at 480P, then render it in 1080P

    How to use it

    1. Pick Seedance 2.5 (Draft) in the model menu. The resolution locks to "Draft 480P".
    2. Write your prompt and attach references as usual, then generate — you get a 480P draft.
    3. Not quite right? Keep editing on the same node (the switch under it stays on "Edit draft"); every try costs the 480P price.
    4. Happy with it? Hit Render final under the node and confirm 1080P. The final appears as a new node next to it, marked "Final" and linked back to its draft by a line. The draft stays as it is.

    What the final looks like

    The final reuses everything from the draft — prompt, duration, aspect ratio, sound and references — so the framing, motion and timing match the draft, now at 1080P. Fine details such as faces and eyes are re-rendered at 1080P and can differ slightly from the draft; in our tests, with a character reference image attached, the face matched the draft.

    Pricing

    A draft costs the same as a regular 480P render; a final costs the same as rendering that clip in 1080P directly. What you save is the cost of iterating: the trial and error happens at 480P, and you only pay for 1080P on the one you keep.

    For a 5-second text-to-video clip with sound: a draft is 65 Xins, the final 356 Xins. Three drafts plus one final come to 551 Xins; trying three versions directly in 1080P costs 1068 Xins.

    Good to know

    • Every Seedance 2.5 mode supports drafts: text-to-video, first frame, first & last frame, all-in-one reference, video editing and video extension.
    • A draft can be finalized for 7 days. After that, "Render final" is greyed out — use "Edit draft" to make a fresh one.
    • You can render the same draft's final again, but it will look almost the same and is charged again; for a different shot, go back and edit the draft.
    • The 1080P final is 10-bit HEVC: better image quality, but some players can't open it (VLC and QuickTime can).
    • The Canvas Agent can make drafts for you too; rendering the final is always your own click.

    CLI and MCP

    • CLI: xinyu gen video --model seedance-2-5 --draft ... for the draft, then xinyu gen final <draft jobId> --project <canvas id> for the final.
    • MCP: call xinyu_generate_video with draft: true, then xinyu_generate_video_final for the final.
  5. Generations with reference media now ride out network blips

    When you generate with reference images, videos or audio, we first fetch those files from storage, then hand them to the model.

    What's new

    If that fetch runs into a brief network hiccup — a timeout, a dropped connection, storage being momentarily busy — it now retries automatically, up to 3 times. It all happens in the background; you don't need to press generate again.

    This applies whether the generation comes from the canvas, the Agent, the CLI or MCP, and to all three kinds of reference media.

    If it still can't get the file

    After three failed attempts the job fails and your Xins are refunded in full.

    Only network problems are retried. If the file itself is the problem — say it has been deleted, or it's too large — we won't keep retrying; you'll get told right away.

  6. SeeDream 5.0 Pro: limited-time 20% off

    SeeDream 5.0 Pro is 20% off for a limited time — a 2K image drops from 14 to 11 Xin Points, and 1K from 10 to 8. The reference-image surcharge (+1 per image from the 6th) is discounted too. Nothing else about the model changed: same resolutions, same reference limits.

    The panel shows the original price struck through next to the discounted one; if you already had a canvas open, refresh to see the new price.

  7. GPT-6 Sol / Luna, Claude Fable 5.1 and DeepSeek V4.1 Flash are now in XinYu chat

    Four new brains

    Open the model picker in XinYu chat and you'll find four new options:

    • GPT-6 Luna — the lowest-priced GPT. Plenty for everyday questions and prompt tweaks.
    • GPT-6 Sol — GPT-6's balanced tier, at about a fifth of GPT-6 Astra's price. It keeps reasoning while it uses canvas tools, which makes it a good default for most creative work.
    • Claude Fable 5.1 — the newer Claude Fable, with flagship-level reasoning and tool use. On hard problems it decides for itself when to think deeper.
    • DeepSeek V4.1 Flash — DeepSeek's newer lite brain; it thinks before it acts, and lets you watch it think.

    Which one to pick

    • Cheapest: GPT-6 Luna
    • Want to see how it reasons: DeepSeek V4.1 Flash
    • Most work: GPT-6 Sol
    • Hard problems worth paying a little more for: Claude Fable 5.1 or GPT-6 Astra

    Every model's price is shown in the picker — glance at it before you switch. You can switch back any time.

  8. Video editing timecodes now cover a span, not a moment

    In Seedance 2.5 video editing, "Insert timecode" now gives you a start and an end slider, and what lands in your prompt is a span like 00:05-00:08 rather than a single moment.

    Why a span works better

    Video editing is a full re-render: the model regenerates the clip, changing what you asked for and holding the rest. It needs to know where the boundaries are. Give it a moment and it has to guess; give it a start and an end and the change lands inside the window you drew.

    The official prompting examples are all continuous spans too, so the panel now just gives you spans directly.

    The panel tells you which stretches you left out

    Say you wrote 00:05-00:08 to swap a character, but the clip runs 18 seconds — the other 13 seconds are unspecified. The panel lists them:

    00:00-00:05, 00:08-00:18 not described — the model will improvise

    Next to it there's Fill gaps: one click turns them into "keep the original footage unchanged".

    You don't have to click it. Letting the model improvise in the blank stretches is a perfectly normal way to work, so we don't decide that for you. It stays a line of text and a button, and nothing is added to your prompt when you send.

    Two small notes

    • The sliders move in whole seconds. The platform wants whole seconds, and previously you could stop on a half second, so what you saw and what you sent could differ.
    • The video editing dialog from the node toolbar still inserts single moments — that path is for stepping through frames and marking a spot, where "this frame" is exactly what you mean. Both kinds of chip can live in the same prompt.
  9. XinTV now shows how many people watched your work

    Every work on XinTV now has a view count that goes up with real views — visible on list cards, on the work page, and in your own "My shares".

    How the number is counted

    • Your own visits don't count. Opening your own work repeatedly won't move it.
    • One person counts once per 24 hours. Refreshing, switching tabs, clicking in and out of the list — all count once.
    • Only published public works are counted.

    Why spell out the rules

    Because the number is only worth anything if you can act on it. If your own visits counted, and every refresh counted, it would quickly become decoration nobody looks at. With the rules above, it reflects how many people actually opened your work — solid enough to decide what to make next.

    Counting never gets in the way of the work

    The view count is an observability number. It never affects whether anyone can watch your work, and never affects billing.

  10. XinTV now has an 18+ switch — you decide what you see

    There's a new 18+ switch at the end of the filter row in XinTV (All / Animation / Short film …).

    • Off by default, so the list shows all-ages works only.
    • To include 18+ works, tap 18+ and confirm you are 18 or older.
    • That confirmation lasts for the current browsing session only — close the tab and you'll be asked again.
    • Tap it again to hide them.

    Nothing changes for creators

    Whether a work is marked 18+ is still whatever you chose when you published it, and no work was unlisted. Works marked 18+ are still on XinTV; viewers just turn the switch on to see them. Your own works are always visible to you under My Shares, regardless of this switch.

    The gate on the work itself is unchanged

    Turning the switch on only affects what appears in the list. Opening a work still goes through the same age confirmation and unlock flow as before.

  11. Switching teams takes you straight to the project list

    Switching teams

    Pick any team in the workspace sidebar, or leave a team canvas via Back to workspace — you now land straight in that team's project list.

    The address bar stays scoped to that team, so refreshing the page or bookmarking the link brings you back to the same team.

    Where team settings live

    To rename a team, invite members, or change member permissions:

    • Desktop: avatar menu (top right) → My Teams → pick the team
    • Mobile: drawer menu → the team name with the gear icon
  12. Videos added with “+” now really do edit and extend

    Both ways work the same now

    There are two ways to attach a reference video for Seedance 2.5: draw a connecting line, or use “+” to pick one from your canvas assets.

    Until now only the first one actually ran as the task you picked. Videos added with “+” ran as general reference instead — the label was right, but what came back wasn't the kind of result you asked for. Both ways behave identically now.

    The panel stops showing values that don't apply

    On Video edit or Extend, the output aspect (and for edit, the length) follows the source video. So the panel now says exactly that, instead of showing a number you can change but that wouldn't take effect.

    How to tell

    Attach the video, pick Seedance 2.5, then choose Video edit or Extend in the prompt panel — the footer should read “follows the source”. When you see it, this run is using the task you picked.

  13. Video editing, now right in the prompt panel

    Edit right where you write

    Connect a video into a generation node, pick Seedance 2.5, and a Video edit tab appears in the prompt panel's tab row.

    Once you're on it:

    • Just say what you want changed — no need to phrase it with words like "edit" or "replace", we handle that
    • The price sits right next to it, visible before you hit generate
    • Output length and aspect follow the source video, so those two pickers step aside (they wouldn't apply anyway)

    Point at a moment with a timecode

    Hit Insert timecode, drag the slider to the moment you mean (the range is this video's own length), and hit Insert — a timecode marker lands in your prompt. Write what should change right after it.

    The full editor is still there

    When you need to step through frames and circle a spot on the picture, the editor on the video node's toolbar works exactly as before. Two routes side by side: type a sentence in the panel, or open the editor when you want to draw.

  14. Wan 3.0 Prime is live, and 21:9 is open

    Wan 3.0 Prime — for when you're waiting on the result

    Aliyun describes Prime as the high-speed edition: capabilities aligned with the standard edition, with end-to-end speed significantly improved. So Prime sells speed, not quality — parameters, ratios, durations, resolutions and reference-media limits are identical to the standard edition. The only difference is how fast the clip comes back.

    Pick Prime when you're in a hurry, stay on the standard edition when cost matters more.

    TierStandard (50% off)Prime (40% off)
    480P3 Xins/s4.9 Xins/s
    720P6 Xins/s10.08 Xins/s
    1080P12 Xins/s20.16 Xins/s

    A 30-second 720P clip: 180 Xins on the standard edition, 302 Xins on Prime.

    Pick "Wan 3.0 Prime" straight from the model dropdown; the CLI and MCP server have it too (--model wan-3.0-video-prime).

    21:9 widescreen is open — on both Wan 3.0 models

    The upstream opened 21:9 up, so we did too. We measured the actual output dimensions at all three resolutions rather than just checking that the job succeeded:

    ResolutionActual output
    480P980×420
    720P1470×630
    1080P2206×946

    21:9 now appears in the ratio picker for both the standard edition and Prime.

    Also

    Wan 3.0 accepts any whole number of seconds from 2 to 30. When the Canvas Agent planned one of these for you, it used to budget as if the clip were 20 seconds; it now matches what you are actually charged.

  15. GPT Image 2.5 limited-time price cut — up to 22% off

    High-quality tiers are cheaper across the board

    The discount our upstream gives us, passed straight through to you. Already live — nothing to set.

    SizeHighUltraMax
    1K7 → 612 → 1027 → 22
    2K14 → 1124 → 2054 → 43
    4K23 → 1840 → 3289 → 72

    4K Medium also drops from 6 to 5.

    A 4K Max shot: 89 Xins → 72

    Cuts run 14–22%; weighted by real usage that works out to roughly 20% off.

    Low tiers, and Medium at 1K and 2K, are unchanged — those already cost just 1–4 Xins.

    The panel shows the exact cost for the shot before you run it.

    Why "limited-time"

    This cut tracks the discount our upstream gives us. If that discount ends, our prices follow — and we will say so here first, not quietly.

  16. You can take a generation back now

    Those seconds are yours

    After you hit generate on the canvas, the node shows a countdown with two buttons: Cancel and Submit now.

    • Clicked the wrong thing → hit Cancel. The request never left your browser, so nothing is charged.
    • Just a typo in the prompt → don't cancel, fix it right there in those seconds. What runs is your corrected version.
    • Don't want to wait → hit Submit now, or click generate again to start immediately.

    You decide how long

    Open Canvas settings → Submit delay and set anything from 0 to 10 seconds. The default is 3 seconds — long enough to catch a misclick, short enough to stay out of your way.

    Set it to 0 to turn it off entirely and go straight to generating, exactly like before.

    Where it applies

    Every generation on the canvas that spends credits: image, video, audio, text, inpaint, outpaint, background removal, subtitle removal, relight, trim, export and storyboard parsing.

  17. Images on your phone: pinch to zoom, swipe to browse

    Photo-album gestures for images on your phone

    Open an image in Assets:

    • Pinch to zoom in and out, then drag with one finger to look around
    • Double-tap for 2.5x — it zooms into the spot you tapped; double-tap again to go back
    • Swipe left or right to move to the next or previous image
    • Swipe up or down on the picture to scroll straight to the file details and prompt below

    Portrait images and videos are no longer squeezed into a thin strip either — you get a proper view as soon as you open one.

    For video: the fullscreen, play, mute and restart buttons are bigger on phones, so you don't have to aim. (Video and audio still use the player's own controls; the gestures above are for images.)

    On a mouse, nothing about the desktop changes — scroll-wheel zoom, the zoom slider and the arrow keys are all exactly where they were.

    One look for the mobile menu

    Whichever page you're on, the menu now shares the same design: icon rows, section headings and the language switch at the bottom. Once you're signed in you get the account and settings entries as well, in the same style. On the English interface the section headings are in English too.

  18. The prompt box now shows each model's character limit

    Know the limit before you write

    Models differ in how long a prompt they accept, and until now you only found out after sending. The prompt box now shows a live count of characters written / that model's limit — amber as you approach it, red when it is full.

    Pasting a long prompt no longer goes nowhere

    Paste a long prompt and, if it exceeds the limit, we keep what fits and tell you exactly how many characters did not make it. No counting by hand, and no "I pasted and nothing happened".

    The limits

    ModelLimit
    Seedance (all)No limit
    Wan 3.020,000
    MiniMax H37,000
    Wan 2.75,000
    Kling 3.02,500
    HappyHorse 1.12,500
    Kling O3No limit

    These follow each model's own upstream specification. The same rules apply when you submit via the CLI or MCP.

  19. Free local subtitle cleanup: select, preview and export

    • Select a generated video on the canvas and open Local subtitle cleanup · Free. Mark the subtitle area and time range, preview the result, then export.
    • Supports videos up to 30 seconds and 1080p at 24/30 fps. Available for verifiable XinYu-generated assets; uploaded videos are not supported.
    • Designed for white subtitles in a fixed position. Add or erase strokes to refine the repair area, and check the preview on complex backgrounds.
    • Export a new video for 0 Xin, preserving the original and its audio track. The question-mark button opens an illustrated guide; Esc closes the guide first, then the editor.
  20. GPT Image 2.5 can output transparent backgrounds; reference images are now priced per image

    Transparent backgrounds

    GPT Image 2.5 (Flare and Sunburst) now has a Background control in the parameter panel, with three options:

    Auto · Opaque · Transparent

    Pick Transparent and you get a PNG with a real alpha channel — everything outside the subject is genuinely transparent, not white. That saves a cutout step for product shots, stickers and asset pieces.

    The control only appears on GPT Image 2.5, because transparent output is specific to it.

    Aspect ratios now follow the size tier

    1K / 2K / 4K offer almost the same set of ratios: 1:1, 4:3, 3:4, 3:2, 2:3, 16:9, 9:16 and 21:9 are available at every tier, and 2K additionally offers 9:21. The ratio you choose is the ratio you get.

    The panel now lists only the ratios a tier can actually produce. So 1:1 disappears when you switch to 4K — that isn't an omission, it's that the tier can't produce it.

    Reference images are now priced per image

    Starting today, attaching reference images to GPT Image 2 and GPT Image 2.5 counts toward the price:

    ModelPricing
    GPT Image 2First one free, +1 Xin for each after that
    GPT Image 2.5 Flare / Sunburst+1 Xin per reference image

    For example, a 1K low-refinement GPT Image 2.5 render is 1 Xin; attach one reference and it's 2. The price in the panel tracks the reference count live, so you see the final amount before you run it.

    Why: the upstream for these two models bills for reference images per image, and larger references cost more — a 4K reference costs over three times a 1K one. That part wasn't reflected in the price before.

    Not affected: reference images on every other image model remain free of extra charge; nothing about their usage or pricing changes.

  21. GPT Image 2.5 is here: Flare and Sunburst, five refinement levels

    Two new models are in the image list: GPT Image 2.5 Flare and GPT Image 2.5 Sunburst.

    How they differ

    • Flare — faster generation. The everyday pick.
    • Sunburst — same image quality, about twice as slow, tuned for edit precision. Reach for it when you are retouching or chasing fine detail.

    They cost exactly the same; price follows the refinement level and size you pick.

    Five refinement levels instead of three

    GPT Image 2 had Low / Medium / High. 2.5 adds two more on top:

    Low → Medium → High → Ultra → Max

    Higher levels spend more compute on the image and cost more. At 1K that ranges from 1 to 27 Xins, and the panel shows the exact price for the shot before you run it.

    Note: "High" on 2.5 and "High" on GPT Image 2 are not the same thing — each generation splits its levels by its own compute. For the best 2.5 output, pick Max.

    16 reference images at once

    Double GPT Image 2's eight. More room for character consistency, multi-image blends, and style references.

    Both models also edit with references — just connect images to the generation node on the canvas.

    Sizes and aspect ratios

    1K / 2K / 4K. Each tier supports a different set of ratios (2K is the widest — it adds 21:9 and 9:21), and the panel only lists the ratios that tier can actually produce, so you can't pick one that won't come out.

    Prompts up to 32,000 characters

    GPT Image 2.5 accepts prompts up to 32,000 characters. Go over and you'll be told, instead of getting an image made from half your prompt.

  22. GPT-6 Astra is now available in XinYu chat

    A new top tier

    GPT-6 Astra — OpenAI's current flagship — is now in the model list in XinYu chat.

    Where it shines is work that needs step-by-step reasoning: turning a dense brief into a shootable shot list, finding a workable option inside a pile of constraints, restructuring long-form content. It holds up noticeably better than the other tiers on that kind of task.

    Its deep thinking stays on while it uses canvas tools — letting it read your canvas and reason at the same time is where it's at its best.

    Two things to know first

    It's slow. Measured at roughly 3x the time of GPT-5.6. For everyday questions or tweaking a prompt, a faster tier is a much better experience.

    It's the priciest tier. The exact rate is shown in the model picker — glance at it before you switch.

    In short: give it the hard problems that are worth waiting for, and use something else for the rest.

    How to switch

    Open XinYu chat, click the model picker, and choose GPT-6 Astra. You can switch back any time.

  23. You can now speak your prompts

    Tap, and just say it

    Image, video, audio and text nodes, storyboard scripts, prompt nodes, and the XinYu chat on the right — all of them now have a microphone next to the send button.

    Tap once to start, tap again to stop. What you say lands straight in the box, appended to whatever you had already written.

    Nothing is sent automatically. Look it over, fix a word, add your @ references, and send when you're ready. For long prompts, say a chunk, pause, then keep going.

    Chinese and English

    To the left of the microphone there's a 中 / EN toggle. Pick one and it recognizes in that language; your choice is remembered for next time.

    Speaking a Chinese prompt with English model names or craft terms mixed in? Stay on 中 and say it naturally — common creative terminology is boosted.

    No credits

    Recognition happens in your browser. Your audio never reaches our servers, and it costs no credits.

    Chrome or Safari work best. The first time you tap the microphone your browser will ask for permission — allow it. Safari needs Dictation or Siri enabled in system settings. If your browser can't do it, the button simply won't appear, so you'll never tap something that does nothing.

  24. One-tap Seedance 2.0 Mini, and your welcome bonus is now claimable

    Your first Mini, covered by your welcome bonus

    Your welcome bonus covers a free account's first 4-second Seedance 2.0 Mini. Whatever the panel shows is what you're actually charged.

    Free accounts get one Mini clip, up to 4 seconds. Upgrading removes the limit entirely and raises the cap to 15 seconds.

    Your welcome bonus: the email now arrives on its own

    Signing up now sends you a verification email automatically. Click the link and your welcome bonus lands.

    If you registered earlier and never verified, there's a notice at the top of your workspace with a one-tap resend. The bonus has been waiting for you.

    One click to start

    The Mini write-up and the Seedance page now each have a direct entry point. Click it and we open a canvas for you with a Mini node already set up — model, duration, resolution and a sample prompt all filled in. Change what you want and hit generate.

  25. Faster cropping, and upscales now keep their full resolution

    Cropping is faster

    Cropping used to download the entire original image into your browser before it could do anything. The bigger your image, the longer the wait — 4K renders and upscaled images routinely run to tens or hundreds of megabytes, which is painful on a phone or a long-haul connection.

    The cut now happens on our servers; your browser only sends the position of the crop box. The image already lives next to the server, so it reads once, cuts once, and writes once.

    While it runs you get a "generating" node on the canvas that fills itself in when it's done — the same experience as generating an image, so you can carry on with something else while you wait.

    Upscales keep their full resolution

    Upscaling, background removal and annotation now all work from the original image.

    Until now they read the compressed copy the canvas uses for fast previews. Upscaling was hit hardest: a 5504×3072 image doubled should give you 11008×6144, but came back at 3200×1786 — smaller than your own original. These now start from the original, so an upscale gives you the full resolution.

    Grid split and combine

    Images produced by grid split and combine are now registered in your asset library too, so you can reference and manage them like any other material.

  26. Crop tool: 7 more ratios, full-resolution output, and it works on touch

    19 ratios, up from 6

    The crop ratio list used to carry only six presets, far fewer than what generation itself can produce. The two are now aligned:

    21:9, 3:2, 2:3, 5:4, 4:5, 2:1 and 1:2 are new, plus 9:21 for tall ultra-wide crops. With Free and Original, that is 19 in total.

    Original doubles as a real reset: after cycling through a few ratios, tapping it brings the box back to the whole image instead of shrinking a little more each time.

    High-resolution images keep their resolution

    Cropping now reads the original file. It used to read the compressed copy the canvas uses for fast previews, so 2K and 4K renders — and anything you had upscaled — came out around 1600 pixels wide, with nothing on screen to tell you.

    Those images now keep their full resolution. In our testing, a 7078-pixel-wide image that previously came back at 1600 now comes back at 7078.

    The size readout in the corner switched to original-image pixels too, so the number you see is the number you get.

    It works on phones and tablets

    The crop box used to respond to a mouse only. On touch you could open the tool, pick a ratio and hit confirm — but the box itself would not move. Finger and Apple Pencil dragging now work, and the grab areas around the corners and edges are larger, so you no longer have to hit the small white dot exactly.

    Esc closes the crop tool.

    Type an exact size

    Above the ratio grid there is now a size field. Enter the size in original-image pixels; it applies on Enter or when you click away. The Lock ratio switch next to it pins the current aspect ratio — including an arbitrary one you dragged out yourself — so dragging scales without distorting.

    Cropping also shows progress now, instead of leaving you guessing how long it will take.

  27. Reference links on your canvas stay put — and the ones you lost are back

    Reference links stay put

    A reference lives on the link between two nodes: the link is what lets @Image 1 in your prompt resolve to the right asset. Previously, when the same canvas was being written from more than one place at once — two tabs open, or the agent placing something on the canvas while you worked — links could go missing. What you saw was a whole batch of reference tags greying out, without you having deleted anything.

    Those cases are now reconciled item by item before saving: links created elsewhere are kept, and links you cut yourself are never reconnected behind your back.

    The links you lost are back

    We ran a recovery using the most conservative test we could: the link was genuinely created, you never deleted it, both nodes still exist, and your prompt still carries the reference tag pointing at it. Only links meeting every condition were restored. 111 links came back — just open the canvas, nothing for you to do.

    Anything that failed those conditions was left alone, so nothing you meant to remove gets pushed back at you.

    No more English error page after an update

    When a new version went live while your page was still open, opening certain panels could turn the whole page into a single line of English error text. Now the page saves your unsaved work first, then refreshes itself onto the new version — at most you see a brief load.

  28. Reference tags in your prompt no longer disappear on their own

    Tags grey out; they are never deleted

    Reference tags such as @Image 1 in your prompt used to be stripped out of your text whenever a reference could not be read for a moment. Once removed, a refresh would not bring them back, and you had not deleted anything.

    Your text is now left alone. When a reference cannot be read the tag simply greys out and explains itself on hover. Whether to clear it is your decision, via the “Remove stale tags” button.

    Swapped references say so

    When you replace the reference in a slot, the tag used to turn into an unexplained grey question mark, even though generation was in fact using the new image.

    That case is now labelled explicitly: hovering says the slot holds a different reference and that generation will use the current one. The tag stays usable; you just know it is not the original.

    Tags follow the asset itself

    Reference tags now bind to the asset's own identity rather than only to the image address it had at the time. Re-generating, changing the cover, or moving storage no longer breaks them, so you don't have to go back and re-@ everything.

  29. The “+” picker now lists only what's actually on this canvas — with real names

    “This canvas” means this canvas

    When you open the “+” to pick a reference, the “This canvas” tab used to include things you couldn't actually see on the canvas: copies left behind when you picked from another canvas, outputs replaced by a re-generation, leftovers from nodes you had deleted.

    It now lists only what is really on this canvas: if the node is there, so is the asset; delete the node and it disappears immediately. “Other canvases” follows the same rule.

    “Generation history” is unchanged — that tab is the generation record for this canvas, including output from nodes you later deleted. That's where to look for older images.

    Cards have names now

    Asset cards used to be titled “Untitled” almost every time (generated images have no filename). They now show the name of the node they belong to — the title you gave that node, and renaming it updates the list. Especially handy when picking from another canvas: you can tell at a glance which node an image came from.

    Rejected references explain themselves

    When a reference can't be used, the message now says which kind of problem it is and what to change — for example that the model does not take reference audio, that start/end-frame mode doesn't use reference video or audio, or that a referenced asset no longer exists.

  30. Image nodes start with a “+”, and Seed Audio picks reference voices without edges

    Image nodes start with a “+”

    The “+” used to appear only once the tray already had a reference — a brand-new image node with nothing attached had no “+”, so the first reference could only come from an edge. New nodes now show the “+” right away; pick from your library and it registers on that node.

    Seed Audio: reference voices without edges

    With Seed Audio 1.0 selected, the audio node's tray now has a “+” — pick an audio clip from your library (this canvas / generation history / other canvases) as the reference voice, no edge needed.

    • Up to 3 clips, wired and picked ones counted together; the “+” hides itself when full
    • ElevenLabs shows no “+” (it doesn't take reference audio)

    Picking an uploaded audio with “+” now generates

    Picking an uploaded audio file with “+” (on a video or audio node) used to fail at generation. It now generates normally — nothing to configure.

  31. The “+” picker now takes video and audio references

    The “+” now picks video and audio

    Yesterday's “+” only took images. The picker now has Video and Audio tabs; whatever you pick is registered on the current node just like images — no edge to draw, and later changes to the source canvas don't touch this node.

    Tabs follow the model: you only see the tabs for the reference types the current model actually takes, so you can't pick something that would never be used.

    ModelReference videoReference audio
    Seedance 2.0 / Fast / Miniup to 3 clipsup to 3 clips
    Seedance 2.5up to 10 clipsup to 10 clips
    Wan 3.0up to 5 clipsup to 5 clips
    Wan 2.7up to 3 clips—
    MiniMax H3up to 3 clipsup to 3 clips

    Wired references and “+” picks share one limit; the panel price and the final charge are both computed on the merged count.

    Start/end frames switch only from a clean state

    Start/end-frame mode uses two images and no reference video or audio. So with video/audio references attached, or more than two images, the “Start/End” tab is still there — but tapping it tells you exactly what to remove first, instead of switching and dropping the extras. Once both frame slots are filled, the “+” hides itself.

    The panel says it up front

    • Pick a model that doesn't take reference audio and the audio slot is greyed out with a note that it won't be sent — you never generate with an audio clip nobody uses.
    • In video edit, choosing a tier that has no matching edit model (the 4K tier, for example) shows plainly that Kling O3 Standard will generate and bill at the Standard rate.
  32. Canvas references: attach without wiring, and drag to reorder

    Attaching a reference image to a canvas node no longer requires wiring an edge.

    How — there's a new "+" at the end of the reference tray. Pick from your asset library; both your own canvases and team canvases are available. Whatever you pick is registered onto the current node, so later changes to the source canvas won't affect it.

    One row, mixed freely

    • Wired references and "+" references now live in the same row and can be interleaved in any order
    • Drag to reorder — the @Image1 / @Image2 numbers in your prompt follow along
    • The badge on each thumbnail is its number in the prompt; click a thumbnail to insert it

    Works for first/last frame too

    • A "+" reference can be the first frame or the last frame — whichever comes first is the first frame
    • Badges now read "First Frame / Last Frame", and the one-click swap is still there
    • For models that only accept a first frame, the second slot is greyed out with an explanation — your image is never silently dropped

    The limit follows the model, and the dialog shows how many you can still add. Available in both image and video generation.

  33. New: Zhipu GLM-5.3 and GLM-5.3 Flash, with a 1M-token context

    Two Zhipu models have been added, selectable in both the canvas agent and the text node.

    GLM-5.3 Flash — available on the free tier

    • 11 credits per 1M input tokens, 35 credits per 1M output tokens

    GLM-5.3 — for members

    • 97 credits per 1M input tokens, 303 credits per 1M output tokens

    What both share

    • A 1M-token context, and up to 131k tokens of output in one go
    • Automatic caching: when you reuse the same context, the cached part is billed at roughly a fifth of the normal input price — nothing to switch on
    • Tool calling, so in the canvas agent they can create nodes and change parameters directly

    When Flash is the cheapest choice

    Its input price is the lowest we offer (11, against DeepSeek V4 Flash's 12), but its output costs more than DeepSeek V4 Flash (35 against 23). So Flash wins when you feed in a lot and want a little back — long-document summaries, passing over a large body of material, bulk rewrites. When you need to generate a lot of text, DeepSeek V4 Flash is the better deal.

    What you need to do

    Nothing — just pick them from the model list.

  34. MiniMax H3 at half price (through Sept 13)

    MiniMax H3 is 50% off at every resolution and in every mode until September 13 — a 15-second 2K clip drops from 263 to 132 Xin Points. The upstream price cut passed straight through; nothing about the model was reduced.

    See the full announcement.

  35. No more page zoom when you tap an input on mobile

    Tapping an input no longer zooms the page

    On iPhone, tapping any input — a prompt field on the canvas, a search box, a filter — used to zoom the page in, and it would never zoom back out. You had to pinch out manually, and even then the page stayed scrolled somewhere odd and could be dragged sideways.

    That's fixed iOS Safari behaviour: it zooms whenever an input's text is below a certain size. Inputs on narrow screens now clear that threshold, so tapping one leaves the page exactly where it was.

    Nothing to turn on. Desktop is unaffected.

    Enter no longer fires destructive confirmations

    Delete-style actions ask for confirmation. Until now, once that dialog was open, a stray Enter counted as "confirm". Enter no longer triggers the destructive action — focus starts on Cancel, and running it takes a deliberate click.

    Keyboard handling got tidied up while we were there: these dialogs close with Esc, and Tab no longer wanders behind the dialog.

  36. Your membership tier, right in the canvas

    The canvas top bar now shows a membership tier badge next to your credits.

    • See your plan at a glance — FREE / BASIC / PRO / ULTIMATE, no digging through settings.
    • Click the badge for membership plans — compare pricing and monthly credits for all three tiers without leaving the canvas.
    • Clicking the credits number still opens top-up, exactly as before.

    Note: on team canvases that button switches which wallet pays (canvas pool / personal) — a different thing, so no tier badge there.

  37. Wan 3.0 is here: up to 30 seconds, with text, image, audio and video references

    There is a new Wan 3.0 option in the video node. Two things set it apart:

    One: up to 30 seconds per clip. Most models stop at 15. Wan 3.0 goes to 30, and any whole number of seconds between 2 and 30 works.

    Two: text, image, video and audio all work as references. Up to 10 reference images, 5 reference videos and 5 reference audio clips in a single request. Locking a character, a location, or driving the picture from an audio track all happen in the same model.

    Also:

    • 480P / 720P / 1080P
    • First and last frame: give it an opening and a closing image, it works out the middle
    • Audio toggle: leave it on for a finished clip with sound, turn it off to score it yourself
    • Fixed 30fps

    Wan 3.0 is 50% off through 16 October. 6 Xins per second at 720P — 180 Xins for a 30-second clip.

    Update (2026-09-16): our upstream cut its price again and we passed it straight through — previously 30% off (8.4 Xins/s at 720P).

    ⏳ One heads-up: 1080P and longer clips take a while, and the time varies a lot. The panel will tell you; submit it and go do something else, the node updates on its own.


    The model picker has been rebuilt

    The image and video model lists used to be one flat grid — a dozen-plus models dumped at once. Now:

    • A recommended section up top, so you don't have to read the whole list
    • Video is grouped by maker (Seedance / Kling / Wan); images are ordered newest first
    • A search box — if you know the name, just type it
    • Every model now says when to pick it, instead of listing specs
  38. Switching models now tells you which settings it changed

    Switching models now announces the settings it adjusted.

    Every model offers a different set of resolution and duration tiers. When you switch, your current settings land on the closest tier the new model supports — and that step now raises an instant notice spelling out exactly what changed:

    This model doesn't support 5s — switched to 4s

    Resolution works the same way. The notice only appears once you've actually picked a tier — a freshly created node is just taking its defaults, so it stays quiet.

    In short: after switching models you no longer have to re-check the panel line by line. If something moved, you'll know right away.

  39. Full-screen voice panel, and prompts that fit your tablet

    The voice panel expands to full screen. Click the expand icon in the panel's top-right and the input area grows, so a long script fits on one view — image, video and text panels already worked this way, and voice now matches.

    Tablets and narrow windows: the prompt panel fits itself to the screen. It sizes to the available width and always stays fully in view — even when the node sits at the very left or right edge of your canvas, at any zoom level.

    Nothing changes on a wide screen; it works exactly as it did.

  40. Canvas videos: mute, download the master, enlarge

    Select a video node — three buttons sit in the top-right of the frame.

    • Download the master — you get the master file, ready to edit, publish or hand off. The version-history dialog downloads it too, so you can grab an older take without restoring it to the node first.
    • Mute — sound on or off in one click.
    • Enlarge — it opens right on the canvas, no fullscreen jump, no leaving the layout you're working on.

    Double-click to enlarge: images and videos alike — double-click the frame, no need to find a button.

    Node toolbars are back to a single always-visible row — select a node and every action is right there.