A clapperboard button now sits in the canvas toolbar on the left. Click it and you get a director-desk node — open it and you're standing in a 3D stage.
What you can do in there
Block your actors — add figures, drag them around, turn them. Height, build and body type are adjustable. Props (tables, crates, railings) can be dropped in as stand-ins.
Place the camera — free-fly the main camera, switch focal lengths from 18mm to 135mm, and watch the live viewfinder in the corner: what you see is the shot. Happy with it? Save it as a recorded shot.
Pose them — 93 pose presets, from stand/sit/walk/run to sword, aiming, spellcasting, zombies and farm labour, grouped and labelled. Picked one? You can then tweak it joint by joint — 17 in all (head, neck, chest, spine, pelvis, plus upper arm / forearm / hand and thigh / calf / foot on both sides), each rotatable on its own, with a dot marking the ones you've touched.
Save the poses you like — up to 6, stored on your account (they follow you to another machine). One click brings a pose back, on this actor or any other. Double-click a slot to rename it.
Draw the walk — set a start and an end for any actor, add waypoints in between to route around obstacles. Waypoints are draggable right in the 3D stage. Path shape can be polyline, smooth or step, and the easing is adjustable. Hit play and the actor walks it, facing where they're going.
What you get out of it
Three things drop straight back onto the canvas:
- Clean reference still — the bare frame, to feed an image node as composition reference
- Annotated reference still — with actor labels, facing arrows and the axis line, for you or a collaborator to read
- Motion reference video — the walk rendered frame by frame to MP4, to feed a video model as a motion cue
Each of them becomes a canvas node with one click. Wire it up and keep going.
In one line
Until now "how is this shot framed" lived in your head or on a napkin. Now you can block it in 3D first, then have the model generate against that exact framing and that exact movement.